The AC/E Digital Culture Annual Report is an annual document of reference that analyses the development of digital trends in the world of culture and focuses on a specific sector or discipline each year. This publication sets out to promote digital internet culture with the goal to help professionals and creators understand how to incorporate digital technologies into their work. If the culture sector gains the skills and capabilities to work actively on the internet and furnish it with cultural content, culture will have a prominent presence in the virtual public space, that is the internet.
The annual report is structured into two main parts. In the first, professionals and specialists from the digital sector carried out a cross-cutting analysis of digital trends in the world of culture, addressing all the cultural disciplines. The second part identifies and defines cases of good practice in the use of digital technology, both national and international, in a specific cultural sector—the performing arts in 2014, museums in 2015, cultural festivals and professional meetings in 2016, cultural heritage in 2017, readers and books in 2018, creators and authorship in the digital age in 2019, and culture in the face of the pandemic (2021), artificial intelligence and creation (2022) and the travels of cultural content in Spanish (2023) and the use of minority languages in the digital era (2024).
The annual reports are published on the website of Acción Cultural Española, in the digital publications section, and can be downloaded free of charge by users under a Creative Commons licence. You can submit it or request further information about this project from raquel.mesa@accioncultural.es
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The AC/E Digital Culture Annual Report presents its tenth edition with a Focus dedicated to analyzing the challenges and opportunities of minority languages in the digital era in which we live. Will new technologies help increase the production and consumption of digital cultural content in different languages or, on the contrary, will the Internet “kill” linguistic diversity by promoting the dominant position of global languages?
This report is accompanied by a set of texts that explore exciting and sometimes unexpected aspects of the digital world linked to culture, such as transhumanism whose historical roots, worldview and action program analyzes Alfredo Marcos, or the technology of deepfakes and its impact on the human voice that Eugenia San Segundo Fernández deals with. Mauro Canut reflects on the consequences of artificial intelligence in the music industry. Mariana Toro Nader does so in the field of digital archaeology, defining its objectives, methods and applications, as well as the challenges that archeology faces in the digital age and the opportunities offered by new technologies for the preservation and study of cultural heritage. Michael McLoughlin defends the status of video games as cultural and artistic products. Chema Galante analyzes the importance of digital literacy in today's world, a key competence for the 21st century. Bibiana Ricciardi explores the rise of the podcast as a new medium for cultural dissemination. And, finally, Maite Ortega exposes the evolution of collage as an artistic technique from its origins to the present, with a particular focus on its development in the digital age.
This year's Yearbook analyzes in its first part, through six articles by specialists, current digital issues such as digital practices and SDGs, culture and its space, exponential technologies, the impact of new technologies on nature, culture on Tik Tok and on Twitch.
The Focus “Does digital content travel in Spanish?” makes an analysis, through an exhaustive study of the keys to the operation of digital cultural content in Spanish, the most demanded themes, its export to other markets and its transformation to other formats (music, books, audiobooks, movies, series of television, podcasts, video games, plays, etc.). This information has been reflected in various studies and partial articles from each of the cultural industries. This year's Focus carries out an exercise of aggregating results and a joint analysis to obtain the main keys on the journey of digital content in Spanish with the aim of providing relevant information and data on the consumption of culture in Spanish throughout the world to professionals in the cultural sector.
These are some of the topics the articles address:
-Data for management and cultural analysis. - The transformation of libraries in the digital age.
-Technological countercultures and practices of techno-resistance.
- The NTFs in the world of culture allow the creation of digital works of art that are sold through these payment methods, as well as the management of copyright through this technology.
- The cultural Metaverse or what cultural experiences will be like in a metaverse world that is expected to have a great impact on our society in the coming years.
- Growing payment culture in the digital cultural world.
-The culture of creating and designing online, gives keys to both managers and creators of the latest trends and tools.
- The script behind everything. The role and evolution of the script as a support for all staging.
FOCUS 2020: Artificial intelligence and cultural creation
In recent years we have been seeing how the eruption of artificial intelligence is affecting all areas of artistic creation. New technologies, and in particular artificial intelligence, are drastically changing the nature of the creative process. Computers play a very important role in activities such as music, architecture, visual and performing arts, storytelling, and literature or cinema, among others. In fact, the computer is already a canvas, a brush or a musical instrument.