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AC/E Digital Culture Annual Report 2024

AC/E Digital Culture Annual Report 2024

Meeting / presentation “AC/E Digital culture Annual Report 2024” 
Telefónica Madrid Foundation Space 
May 28, 2024, 11:15 a.m. 

 

11.15am Welcome 
José Andrés Torres Mora, president of AC/E, and Pablo Gonzalo, Global Director of Knowledge and Culture of Fundación Telefónica.

11:30 a.m. – 12:10 p.m. 
Focus: International analysis on the use of minority languages in digital culture 
Conversation between Javier Celaya (Yearbook advisor and director of Dosdoce.com) and Inmaculada Ballesteros (AC/E Programming Director).

12:10 p.m. – 12:40 p.m. Coffee break

12:40 p.m. – 1:20 p.m. Social impact and future of digital technology applied to culture 
Eugenia San Segundo, Mauro Canut, Mariana Toro Nader, Alfredo Marcos 
Moderator: Nuria Rodríguez

1:20 p.m. – 2:00 p.m. Creativity and digital entrepreneurship for cultural industries 
Michael McLoughlin, Chema Galante, Maite Ortega, Bibiana Ricciardi 
Moderator: Carlos Tardón

2:00 p.m. Closure


Speaker Biographies 
Alfredo Marcos 
Alfredo Marcos has a doctorate in Philosophy from the University of Barcelona and professor of Philosophy of Science at the University of Valladolid. His teaching and research focus on the philosophy of science, history and communication of science, philosophy of biology, environmental ethics, bioethics, and Aristotelian studies. At the University of Valladolid he has been director of the Department of Philosophy and coordinator of the Doctorate in Logic and Philosophy of Science. He has belonged to various hospital bioethics committees. He has given classes and lectures at numerous European and American universities. He has supervised seventeen doctoral theses and published twenty books and nearly two hundred articles and chapters. University of Valladolid.

Eugenia San Segundo Fernández 
Eugenia San Segundo Fernández is a senior scientist at the CSIC, in the area of experimental and applied phonetics. She has a degree in Hispanic Philology and English Philology (University of Salamanca), with a doctorate in Phonic Studies (CSIC-UIMP), she has been a postdoctoral researcher at the University of York and a professor at the UNED. She currently directs the phonetics laboratory of the Center for Human and Social Sciences of the CSIC, leads a research project on deepfakes and is the director of the scientific journal Loquens: Spanish Journal of Speech Sciences (CSIC).

Mauro Canut 
With thirty years of professional experience in the fields of music, marketing and new technologies, Mauro Canut has extensive knowledge of the Spanish recording industry, having held multiple functions as a composer, musician, producer, product manager in record companies, collaborator of musical media and president of the Eurovision jury, among others. He currently holds the position of Director of Digital Strategy at The Good Click agency, a pioneer in Spain in the development and application of microtargeting techniques applied to all types of areas, but especially the music and entertainment industry.

Mariana Toro Nader · @MarianaToroN 
Journalist and political scientist specializing in international relations from the Pontificia Universidad Javeriana (Bogotá) and master's degree in Literary Creation from the Pompeu Fabra University (Barcelona). She is currently the editor of Ethic magazine in its web and print versions and collaborates with media such as National Geographic, Jot Down Cultural Magazine and Revista Mercurio. She has been an editor and digital editor at CNN en Español, communications coordinator at the Regional Center for the Promotion of Books and Reading in Latin America and the Caribbean (Cerlalc-Unesco) and international, research and culture editor at the Colombian magazines Semana , Arcadia and Soho.

Michael McLoughlin · @michaelmcsaez 
Michael McLoughlin (Bilbao, 1986) has a degree in Journalism from the University of the Basque Country. His work has focused on the dissemination of technology and the video game industry in media such as Vocento or El Confidencial, where he currently works.

Chema Galante · @chemagalante 
José María Asensi Galante (Chema Galante) is a doctor in Art History and production manager for the company Under The Bed Games, responsible for the video games Tales from Candleforth and Lagar and the currently in development Campfire. He has been the coordinator of the La Brújula innovation hub of the Malaga Chamber of Commerce and the Digital Content Hub. Before he worked as a film producer with companies such as Filmax, The Walt Disney Company or Green Moon, among others.

Bibiana Ricciardi 
Bibiana Ricciardi was born in Buenos Aires, Argentina, and currently resides in Barcelona. She is a journalist, writer, playwright, sound scriptwriter and documentary filmmaker. She has made original and exclusive content for platforms such as Storytel, Podimo, Spotify and Planeta Audio. She has published novels, chronicles, short stories and theater. Her latest novel, Distant Love, was published in Spain by AltAutores. As a journalist i 
Digital transformation is an increasingly urgent need for all social sectors and the cultural sector could not remain unaware of it. Since its first edition in 2013, the AC/E Digital Culture Annual Report contributes to this process by providing tools that allow one to orient oneself in its many possibilities, but also reflections so as not to become disoriented in its many chiaroscuro.


In this tenth edition, the Focus that occupies the second part focuses on the current situation of the use of minority languages in the field of digital culture. To do this, it analyzes in detail the sociocultural and political context in which the use of minority languages is inserted in the digital age, as well as the existing regulations at the international, national and regional level for the protection and promotion of minority languages. After evaluating the presence of minority languages on the Internet, including websites, social networks, mobile applications and other digital resources, it analyzes the use of minority languages in different cultural industries, such as music, cinema, literature and video games and in parallel presents examples of good practices in the use of minority languages in digital culture.

This report is accompanied by a set of texts that explore exciting and sometimes unexpected aspects of the digital world linked to culture, such as transhumanism whose historical roots, worldview and action program analyzes Alfredo Marcos, or the technology of deepfakes and its impact on the human voice that Eugenia San Segundo Fernández deals with. Mauro Canut reflects on the consequences of artificial intelligence in the music industry. Mariana Toro Nader does so in the field of digital archaeology, defining its objectives, methods and applications, as well as the challenges that archeology faces in the digital age and the opportunities offered by new technologies for the preservation and study of cultural heritage. Michael McLoughlin defends the status of video games as cultural and artistic products. Chema Galante analyzes the importance of digital literacy in today's world, a key competence for the 21st century. Bibiana Ricciardi explores the rise of the podcast as a new medium for cultural dissemination. And, finally, Maite Ortega exposes the evolution of collage as an artistic technique from its origins to the present, with a particular focus on its development in the digital age.

The yearbooks are published in Spanish and English, in PDF and EPUB formats, and with free download under a Creative Commons license both on the Acción Cultural Española website, in the digital publications section, and in the main national digital book distributors. and international.

Watch and listen
Presentación del Anuario AC/E de cultura digital 2024
Presentación del Anuario AC/E de cultura digital 2024
AC/E Digital Culture Annual Report 2024 (eBook)
eBooks

AC/E Digital Culture Annual Report 2024 (eBook)

  • Type: Reports

(Ebook available from 28 May 2024)
In this tenth edition of the Yearbook, the Focus that occupies the second part focuses on the current situation of the use of minority languages in the field of digital culture. To do this, it analyzes in detail the sociocultural and political context in which the use of minority languages is inserted in the digital age, as well as the existing regulations at the international, national and regional level for the protection and promotion of minority languages. After evaluating the presence of minority languages on the Internet, including websites, social networks, mobile applications and other digital resources, it analyzes the use of minority languages in different cultural industries, such as music, cinema, literature and video games and in parallel presents examples of good practices in the use of minority languages in digital culture.

This report is accompanied by a set of texts that explore exciting and sometimes unexpected aspects of the digital world linked to culture, such as transhumanism whose historical roots, worldview and action program Alfredo Marcos analyzes, or the technology of deepfakes and its impact on the human voice that Eugenia San Segundo Fernández deals with. Mauro Canut reflects on the consequences of artificial intelligence in the music industry. Mariana Toro Nader does so in the field of digital archaeology, defining its objectives, methods and applications, as well as the challenges that archeology faces in the digital age and the opportunities offered by new technologies for the preservation and study of cultural heritage. . Michael McLoughlin defends the status of video games as cultural and artistic products. Chema Galante analyzes the importance of digital literacy in today's world, a key competence for the 21st century. Bibiana Ricciardi explores the rise of the podcast as a new medium for cultural dissemination. And finally, Maite Ortega exposes the evolution of collage as an artistic technique from its origins to the present day, with a particular focus on its development in the digital age.

 (See all  REPORTS.

SUMMARY
Transhumanism and culture. A hermeneutics for the cyborg
Alfredo Marcos

Delving deeper into deepfakes: what makes a voice human?
Eugenia San Segundo Fernández

The impact of artificial intelligence on music consumption: uniformity, homogenization and the decline of musical diversity
Mauro Canut

Digital archaeology: in search of the lost archive
Mariana Toro Nader

Video games are culture. X-ray of the debate that should never have existed
Michael McLoughlin

Present uses and future proposals of technological incubators for cultural industries
Chema Galante

The podcast as a cultural communication tool
Bibiana Ricciardi

Cutouts and pixels: the evolution of collage in the digital age
Maite Ortega

FOCUS 2024. INTERNATIONAL ANALYSIS ON THE USE OF MINORITY LANGUAGES IN DIGITAL CULTURE
Dosdoce.com: Patricia Ibáñez, Aránzazu Núñez and Javier Celaya

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