Page 9 - AC/E Digital Culture Annual Report 2016
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IndexTHE WIKIPEDIA PHENOMENON IN TODAY’S SOCIETY:FIFTEEN YEARS ONIván Martínez 10THE IMPACT OF THE INTERNET ON CULTURAL CREATIONMariana Moura Santos 24THE ART MARKET IN THE AGE OF ACCESSPau Waelder 35HOW THE PERFORMING ARTS ARE CHANGING IN THE DIGITAL AGEPepe Zapata 51VIDEOGAME DESIGN AND DISRUPTIVE PRAXISLara Sánchez Coterón 69DATA, INTERFACES & STORYTELLING: AUDIOVISUAL IN THE DIGITAL AGE Montecarlo 81FOCUS: USE OF NEW DIGITAL TECHNOLOGIES AT CULTURAL FESTIVALSElisabet Roselló · Javier CelayaINTRODUCTION 941. NEW TECHNOLOGIES AS CONTENT 96 1.1. New media festivals 97 1.2. Multi-genre festivals that are opening up to new media 992. NT BEFORE AND DURING THE FESTIVAL 102 2.1. Social media and communities 102 2.2. Own apps 112 2.3. Crowdsourcing, crowdfunding and participation 118 2.4. Online content (digitisation) and use of streaming 123 2.5. Beacons 129 2.6. Wearables and payment wristbands 133 2.7. Drones 137 2.8. Other technologies: responsive websites, QR codes (re ection), Big Data and VR 1393. A POST-DIGITAL AND CONTEXTUALISED APPROACH 1464. CONCLUSIONS150AC/E DIGITAL CULTURE ANNUAL REPORT 20169Smart Culture: Impact of the Internet on Artistic Creation


































































































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