Page 79 - AC/E Digital Culture Annual Report 2016
P. 79

a mechanism for fostering modes of creation open to new audiences, new perceptions and diversi cation of experiences. It likewise calls for backing and fostering bolder projects at universities and public and private institutions, putting the emphasis on research in both design and artistic creation in order to build a robust, powerful and mature cultural videogames industry.Digital resources and/or websites that are accessible onlinehttp://gamestudies.org/ http://www.gamasutra.com/category/design/ http://www.gdcvault.com/http://itch.io/http://wip.warpdoor.com/ http://www.freeindiegam.es/ http://notgames.colognegamelab.com/ http://edcd.es/ https://steamcommunity.com/greenlight/ http://venuspatrol.com/https://killscreen.com/ http://www.caninomag.es/category/mondo-pixel/ Specialised tweeters to follow@indieorama @AMazeFest @PlayfulArtsFest @altctrlgamejam @ludumdare @IndieCade @RuberEaglenest @BernieDeKoven @zimmermaneric @brandonnn @indiogenes_AC/E DIGITAL CULTURE ANNUAL REPORT 201679Smart Culture: Impact of the Internet on Artistic Creation


































































































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