Page 6 - AC/E Digital Culture Annual Report 2016
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6and smart devices of the non-spectator as one of the elements of the game – by establishinga new space for creation with ‘games thatare more contingent and open to players’ interpretation of them’, to quote the author. It makes interesting reading for anyone wishing to understand the continuous reinvention of an art that was born digital and is growing digitally day by day.How to design a new human-centred and smart style of journalism?Writing from a very personal approach, in ‘The Impact of the Internet on Cultural Creation’, Mariana Santos, director of interactive at Fusion, analyses the changes involved in designing a new type of journalism and the role of new journalists. This broad perspective spans theuse of new technologies for analysing the mood of social media users, the process of building  ows and clusters from data, and techniques for interactive visualisations.The author emphasises the need to apply human-centred design techniques – design thinking – to give rise to a new style of socially committed journalism that encourages outsiders to the profession, such as lawyers, NGOs, activists and digital thinkers to analyse and tackle new problems, and cites as an examplean interesting experience of empowerment and networking among young women journalists called Chicas Poderosas that aims to close the gender gap in Latin America – an initiative that is rapidly spreading.How to manage crowdsourcing in the evolution of digital encyclopaedic knowledgeFifteen years of collective history are analysed by Iván Martínez in ‘The Wikipedia Phenomenon in Today’s Society: Fifteen Years On? How do they manage to maintain a resource that services a whopping 17 million pages every month? How is the volunteer work organised? Can digital growold? Can we speak of a crisis in Wikipedia? What is an editatona? What organisations regulate the work and how have they evolved?These fascinating questions are asked in an article on crowdsourcing and the challenges of organising and regulating collaborative work. The article ends with an important questionon the future of the encyclopaedia, which no doubt needs to make a huge e ort to adapt to more recent technological challenges, such as the prevalence of mobile Internet access, and to close the digital access gap between the most underprivileged parts of the world, as well as the gender gap that exists today, as only one out of every ten Wikipedians is a woman.What are the languages and formats for creating new transmedia audiovisual and how is it produced and funded?Montecarlo begins his article on ‘Data, Interfaces & Storytelling: Audiovisual in the Digital Age’ with the battle cry that ‘Everything is data’.He speaks of augmented reality and how itadds layers to physical reality, virtual reality,3D and the role of new interfaces in building recent audiovisual stories, the dystopic useof these technologies and the impact of new digital supports and changes in consumption habits. He also examines technologies such as video-mapping, 360-degree video, MMROPGs and interactive audiovisual to help readers understand the production of new experiences in which there is no distance between spectator and work.Web series, YouTubers, online micro stories and webdocs are some of the new storytelling formats transformed by audiences into memes and fan  ctions.INTRODUCTIONSmart Culture: Impact of the Internet on Artistic Creation


































































































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