Page 74 - AC/E Digital Culture Annual Report
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74The start-up of the “Bemoir” project (http:// bemoir.com/) was prompted by the revolution of the Internet of Things to come. Its technology enables each artwork to “tell its own story”. Artists can create a unique digital identity or avatar, upload their work, and incorporate a multimedia element into each piece. The ability to associate additional information with objects allows artists to tell the story behind each piece, so that a direct link is established between their work and visitors.Current situationThe number of internet-connected devices in use is set to triple from the current 10 billion to 34 billion by 2020. Of them, 24 billion will be IoT devices and the rest traditional computer devices (smartphones, tablets, etc.). In terms of eco- nomic potential, we are talking about nearly six billion dollars that will be spent on IoT solutions over the next  ve years.The number of internet-connected devices in use is set to triple by 2020, in terms of economic potential, we are talking about nearly six billion dollars that will be spent on IoT solutions over the next  ve years.It is an evident fact that everything will be connected; indeed, in many cases it already is: people sporting wearables, homes, cars, cities, factories... nothing will escape this hypercon- nectivity. Converting an everyday object into one that is smart is seemingly straightforward: take, for example, an umbrella. If we  t it with an Intel Curie chip, it will be able to connect to the internet and to process information from the sensors we can also incorporate. Once it is connected, we can  nd out the weather forecast in real time. If rain is forecasted, when it detects movement a red light will come on telling us to take it with us to avoid getting wet. We have just turned an ordinary umbrella into a smart umbrella.So far so easy, but in order for an object to qualify as part of the IoT universe, it must meet a number of requisites:• The device must be  tted with sensors that gather information about the surroundings: for example, a push-button, a gyroscope, a thermometer, a gas detector or proximity sensor.• It must be able to connect to the Web: the data that is gathered needs to be sent to a digital platform to be processed and can use any of the existing communication technol- ogies: NFC, 4G, 5G, Wi-Fi, Bluetooth, etc.• All this information must be used for a purpose: it can be sent to a smartphone app to help the user make a decision orto a Machine Learning system to increase or reduce the production of an industrial plant; or, in the case of a patient monitoring system, it can used to send a warning to a hospital ward.In short, the device must have sensors and communication and decide on a process. The current systems allow many manufacturersto convert everyday objects into smart ones, ranging from forks that measure the calorieswe ingest or mirrors that re ect the tra c and recommend an early morning route while ana- lysing our mood, to smart cars that enable us to arrive at our destination without having to pay attention to the road, while we carry on reading our favourite magazine.But the IoT goes further than objects of this kind and is allowing us to start building wider solutions, broadening the scope of in uence and generating synergies between devices and the information they exchange. We already have smart homes, which are beginning to be managed by devices with arti cial intelligence (AI) such as Google Home and Amazon Echo.On a larger scale, there are smart cities capable of managing pollution and water quality or tra cTHE INTERNET OF THINGS: THE DEFINITIVE REVOLUTION... · PEDRO DIEZMASmart culture. Analysis of digital trends


































































































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