Page 55 - AC/E Digital Culture Annual Report 2016
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• In his project Prospectus for A Future Body,33 Choy Ka Fai experiments with various ways in which our body recalls and proposes new stories through technology: interactions stemming from the memory of our muscles and choreographies based on the synchrony of stimulated movements.• Blanca Li also made a contribution to the interrelationship between humans and robots by collaborating with Maywa Denki and Aldebaran Robotics, creators of the robot Nao, on the show Robot!34• An imaginative reinterpretation of the musical My Fair Lady was presented by Gob Squad at the Komische Oper in Berlin: My Square Lady,35 in which the main role was played by Myon, a robot created by the Beuth University of Applied Sciences in Berlin.• In connection with the fascinating exhibition Human+ The Future of Our Species36 staged by the CCCB, various experiments have been conducted involving robots in stage performances, such as Teatronika,37 which explores the interpretative capacities of robots led by the SPECS38 laboratory of the Pompeu Fabra University; and in a meta-robotic spiral, we  nd the case of YuMi39 interacting with the Reactable40 in a genuine electronic music performance.Poster for the exhibition HUMAN+ The Future of Our Species, CCCB• Mention should also be made of a few cases of drones on stage. For example, Ryoji Ikeda’s experiment Online – The Performance41 at the Heart Noise Festival; or the direct interaction of devices ofthis type with dancers belonging to the company ElevenPlay, in collaboration with Rhizomatiks Research, in the show 24 drones.42• A curious creation to say the least is John Cale and Liam Young’s Drone Orchestra.43A version of Shakespeare’s A Midsummer Night’s Dream44 performed at Texas A&M University even incorporated drone robots as fairies, which came on stage for a curtain call45 after the show ended.• Cirque du Soleil carried out an intriguing experiment with drones together with ETH Zurich and Verity Studios in Sparked,46 showing that technology can be usedto combine actors and machines in choreography.• And meanwhile, the brilliant Carles Santos has pulled out all the stops in his latest show, Patetisme il·lustrat,47 in which he ironically plays with everyday objects such as a robotic vacuum cleaner and a hand drier. Absolutely brilliant.From augmented reality to more realityIt seems that the forays into augmented reality by major corporations like Google and its DIY cardboard,48 HTC and Vive,49 Facebook and Oculus VR,50 Sony and PlayStation VR51 and Samsung and Gear VR52 are gradually becoming a business model and palpable commercial reality.Virtual and augmented reality for active teaching about artistic processes, making them understandable and appealing to all audiences.The old yearning to break down the barrier between real and unreal, preferably in an immersive experience, relates to the performing arts and their ability to create new aesthetic spaces and generate content that allows this technology to be easily adopted. Will the videogame industry help generate new worldsAC/E DIGITAL CULTURE ANNUAL REPORT 201655Smart Culture: Impact of the Internet on Artistic Creation


































































































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